There are plenty of places to download it, archives in particular, and I've been playing around with it since I saw you post this. Unfortunately, the install.bat doesn't like playing well with modern operating systems. I've just been copying my Quake folder from computer to computer since 1996 when I've gotten a new one, so I can't remember the last time I even tried installing from the disc or a downloaded version.
The file you need is pak0.pak. That contains the first episode and all files needed to run Quake. And that is only the shareware file, the filename for the full version is pak1.pak. But if you have that file, then you can just make a Quake folder, put Pak0.pak in an id1 folder, and unzip a source port like Quakespasm into the base Quake folder and it should run fine. The only problem is actually getting the pak0.pak file, and there are so many skeevy sites on the internet that I'd be reluctant to just haphazardly downloading one. So I don't know, I'll try to figure out how to get it to work, or if anyone wants to jump in that'd be great.
Quake Pak Files Download
Download Zip: https://shurll.com/2vG0ao
I downloaded it, scanned it for viruses, nothing came up, it looked relatively legitimate as someone just uploading the shareware .pak for posterity. And I checked the file size against my original pak0.pak that came off the original CD version before starting it, and it matches, byte for byte, both are 18,689,235 bytes, . It'd be hard to keep the original size matched down to the byte if anything malicious was added. And I started it with Quakespasm, functions properly, episodes 2-4 are locked and they tell you to call to order the full game. There's no CD audio, which of course there isn't, there's no CD. I would say it looks legitimate.
I did not know about this tool, thank you very much for bringing it to my attention. Out of curiosity I did check my original CD version of the pak0.pak against the shareware version I downloaded from github, and everything is an exact match. I kind of figured everything was on the up and up, since the bytesize matched, and it's a 25 year old shareware version of a game with an installer that won't launch on modern systems. I didn't logically, or even theoretically see any reason why someone would hide a virus in it, but people will be people.
But I did do every check on the file from Github and my original version, MD5, MD4, SHA1, SHA256, SHA384, SHA512, RIPEMD160, PANAMA, TIGER, MD2, ADLER32, CRC32, every result was an exact match. And it's not impossible that someone could fake it, but damn that's a lot of work. Especially for someone who simply posted the shareware .pak for Quake on Github, and has a total of 46 followers. And the project description was: "This is a demo for openshift-origin running WebQuake in a pod using nginx as the webserver." With only the shareware .pak available, so I was pretty confident that it was legitimate. But it's nice to have confirmation, I hate telling people to go and download something without knowing where it came from. That's why I checked it myself beforehand, but having a tool like Hashcalc will make me more confident in the future.
IMPORTANT NOTICE : The Quake Rev PAK source code repository has been moved to GitHub, due to Google Code project hosting being closed. Links for releases are no longer available until a future date; for now, you can get the source code from to build your own release, or download release 4 from Brewology.
NOTICE: The config.cfg data generated by previous releases of the Q2Rev and Q2CTFRev engines might contain invalid data. It is recommended that you delete them before playing the Quake II games. The engines will recreate the config.cfg files when they are not found.
People love free steam games, no doubt. But what many people hate is downloading so many parts and trying to install them on their own. This is why we are the only site that pre-installs every game for you. We have many categories like shooters, action, racing, simulators and even VR games! We strive to satisfy our users and ask for nothing in return. We revolutionized the downloading scene and will continue being your #1 site for free games.
The main component delivered by expak installation is a pure Python module,for programmatically working with pak files. The installation also creates acommand-line utility for simple resource-extraction operations.
The expak module documentation contains examples of using the module. Thoseexamples range from a one-liner for listing pak file contents, up to acomplete script for extracting and modifying map files for use on a CTF server.
WARNING: Internet Explorer users, be sure to SAVE TO DISK any files you download. Due to the large size of some files, choosing 'Open file from this location' may cause the file to be deleted as soon as it is downloaded due to how the temporary files work in IE. It is recommended you use a download manager that supports resuming of broken transfers where possible.
The Gloom .pak files are optimized with PakOptimz to remove redundant data, allowing for smaller file sizes and faster load times. Some pak file editors are incompatible with this modified structure and will corrupt the pak if you attempt to edit it. PakExplorer users should ensure that the "Recover free space automatically" option is disabled as this will cause optimized .pak files to become corrupted simply by opening them.
The full source code to Quake II Gloom can be found here (400 KiB). The source code is provided under the GNU General Public License V3. By downloading or using the source code, you agree to follow the terms of the GPLv3 license. Currently only a Linux Makefile is provided; Windows users will need to set up their own DLL project - remember to export GetGameAPI!.
So your instructions say to unzip to quake 4 dir, but the folder containing the files is called "base" in the Q4 dir in my steam copy there is a q4base directory, should all the files actually be going in q4base rather than just base?
I thought the team did a magical job when they used the ioquake4 engine for Wolfenstein: New Order (I think). Then I applied this mod and realised that the magic was just smoke screened over with dated textures.
In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original.Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work!The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).
IntroductionIt seems that every 3D Shooter has a file or files whichcontains all of the game's graphics, levels, sounds, sprites,etc... Let's see, Doom, Doom II, Heretic, and Hexen with .wadfiles, Dark Forces with .gob files, and Duke Nukem 3D with .grpfiles. Well, Quake is no exception. It uses two .pak files thatcontain all of the game's data. The two pak files that Quake usesare Pak0.pak, which contains everything as the Shareware version,and Pak1.pak, which contains the rest of the information for theregistered version which the Shareware version does not. The Pakfile is like a Zip file that when unzipped, or unpacked, goesinto directories containing the information. Here's anillustration of the Pak file is made up.
Creating a Pak FileCreating a .pak file is simple. Just download and execute my Setup Batch Filewhich sets up Quake for running add-ons easily. Aftercreating all the files you want to use for Quake, put them in theproper directory and then use AdQuedit,and get the Manuel,select the root directory and go to File>Create Pack. That waseasy was'nt it? Note that if you choose to create a .pak filem then all the folders and files must begin with lower-case letters. AdQuedit will build a .pak file with capital letters but Quake won't run it. PakExplorer will make files lower-case automatically. I really reccomend getting PakExplorer.This great little utility is better for creating .pak's because of features such as browsing and inserting more stuff without having to pack thewhole thing again, but be careful when dragging files out because it moves them out, not copies, and will cause Quake to crash if it can't find a required file. My example contains a .pak file with examples of everything on my editing pages, so if you want the stuff in it or any other .pak file, you're all set! 2ff7e9595c
Bình luận